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Click for multiple selection
Click for multiple selection
Click for multiple selection
Click for multiple selection
Click for multiple selection
Click for multiple selection
Fan
Click for multiple selection
Click for multiple selection
Click for multiple selection
Click for multiple selection
Click for multiple selection
Difficulty
High
Medium
Low
Time to win
10 min and more
5 - 10 min
3 - 5 min
less than 3 min
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Free Solitaires

Abandon Hope

Object
To discard all the Clubs.

Rules
- 24 tableau piles (4 rows of 6 piles each) - discard Clubs singly and in any order by clicking on it.
- stock (face down, right) - fills tableau during redeal.
- waste (right, below stock) - where Clubs go out of play.
- redeal button (right bottom) - Three redeals are allowed. At each redeal, all the cards from the tableau and from the stock are reshuffled.

Base Pyramid

Object
To pair up all the cards in the deck in pairs of cards whose ranks total to 13.

Rules
- Base Pyramid of 35 cards. Only uncovered cards are available for play. Discard pairs of cards whose ranks add to 13. Kings are discarded singly. To discard a pair, drop one card on the other.
- stock (top left) - turn over cards one at a time to the waste by clicking. Two redeals.
- waste (below stock) - top card is available for play.

British Constitution

Object
To move all the cards to the foundations.

Rules
- 8 foundation piles (top) - up in suit from Ace to Jacks. At the start of the game the Aces are dealt here.
- 4 rows of 8 tableau piles (below foundations) - build down by alternate color. The top card of each pile in the top row is available for play on the foundations. The top card of each pile in the 2nd row is available for play on the top row, and so on, cards in each row are only available for play on the row immediately above. Spaces may only be filled by an available card from the row immediately below. Spaces in the bottom row are immediately filled from the waste.
- stock (left, face down) - turn over 1 card at a time to the waste pile by clicking. No redeals.
- waste (below stock) - top card is available for play on the bottom row of the tableau only.

Cover Up

Object
To move all the cards to the tableau.

Rules
- 4 tableau piles (center) - cards are moved here automatically. At the start of the game 1 card is dealt to each pile.
- stock (top, face down) - cards are moved from here during the game.
- 4 Suit Buttons (below tableau) - click on it, and if there are two or more tableau piles with top card of the same suit they will be covered by cards from the stock.

Double Pairs

Object
To discard all the cards in pairs.

Rules
- 9 tableau piles (across top) - the top card is available for play. Pair up cards of the same rank. Spaces are not filled. At the start of the game 5 cards are dealt face up to each pile.
- stock (left, face down) - deals 1 card to each tableau by clicking. No redeals.
- waste (bottom left) - Where paired cards go out of play.

Duke

Object
To move all the cards to the foundations.

Rules
- 4 foundation piles (top right) - build up in suit from Aces to Kings.
- 4 tableau piles (below foundations) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color. Spaces are filled from the reserve if possible, then by any card. At the start of the game 1 card is dealt to each pile.
- stock (top left, face down) - turn over 1 card at a time to the waste, by clicking. Two redeals.
- waste (next to stock) - top card available for play on the foundations or tableau.
- 4 reserve piles (left) - top card available for play on the foundations or tableau. At the start of the game 3 cards are dealt face up to each pile.

Hit or Miss

Object
To move all the cards to the foundation.

Rules
- 1 foundation piles (middle) - build according with counting cycle of cards, turned over from the stock.
- stock (face down) - turn over 1 card at a time, by clicking. Unlimited redeals. As the cards are turned up from the stock, count "Ace" for the first card, "Two" for the second, and so on up to "King" for the thirteenth card. Repeat the counting cycle again and again until the stock is exhausted.
- waste (next to stock) - top card is available for play on the foundation.
- indicator (above foundation) - shows the rank of the card that can be played on the foundation.

Lucky Piles

Object
To move all the cards to the foundations.

Rules
- 4 foundation piles (left) - build up in suit from Ace to King.
- 13 tableau piles - build up or down regardless of suit. Only one card at a time may be moved. Spaces can be filled only with a King. At the start of the game 4 cards are dealt to each pile.

Raw Prawn

Object
To move all the cards to the foundations.

Rules
- 4 foundation piles (across top) - build up in suit from Ace to King.
- 7 tableau piles (below foundations) - Build down in suit. Groups of cards may be moved regardless of sequence. Spaces may be filled by any card. At the start of the game 4 cards are dealt to each pile.
- stock (top left) - turn over 1 card at a time to the waste pile by clicking. No redeals.
- waste (next to stock) - top card is available for play on the foundations or tableau.

Two Castles

Object
To move all the cards to the foundations.

Rules
- 4 foundation piles (top right) - build up in suit from the rank of first card dealt to the first pile, wrapping from King to Ace as necessary, until each pile contains 13 cards.
- 10 tableau piles (below foundations) - build down in suit. Only the top card of each pile is available for play. Spaces may be filled by any available card. At the start of the game 1 card are dealt to each pile.
- stock (top left) - deals 1 card to each tableau pile by clicking. No redeals. When the stock has been dealt out for the final time, the single remaining card is turned face up and is available for play on the foundations or tableau.
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