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Difficulty
High
Medium
Low
Time to win
10 min and more
5 - 10 min
3 - 5 min
less than 3 min
Name
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Demons And Thieves

Average Rating:
For mobile device: $ 4 95
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For desktop:
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Best Times
1. Rodger Lindemann 06' 25''
2. Rodger Lindemann 06' 38''
3. Jan Rittenhouse 06' 42''
4. Jan Rittenhouse 06' 44''
5. Rodger Lindemann 06' 45''
6. Rodger Lindemann 06' 52''
7. Rodger Lindemann 06' 56''
8. Rodger Lindemann 07' 03''
9. Rodger Lindemann 07' 04''
10. Rodger Lindemann 07' 08''
Short details:
Difficulty High
Time to win 10 min and more

Supported OS:

WM for Smartphones
WM for Smartphones
Windows Mobile
Windows Mobile
PalmOS
PalmOS
 
Object
To move all the cards to the foundations.

Rules
- 8 foundation piles (across top) - build up in suit from the rank of first card dealt to the first pile, wrapping from King to Ace as necessary, until each pile contains 13 cards.
- 9 tableau piles (below foundations) - build first 4 down by alternate color. Build remaining 5 down in suit, wrapping from Ace to King if necessary in both cases. Move groups of cards if they form a legal descending sequence for that pile. Spaces can be filled by any card or legal group of cards. At the start of the game 1 card is dealt each to the left 4 piles, and 8 cards are dealt to each of the remaining 5 piles.
- stock (top left, face down) - turn over 1 card at a time to the waste by clicking. Two redeals.
- waste (next to stock) - top card is available for play on the foundations or tableau.
- reserve (left of tableau) - top card is available for play on the foundations or tableau. At the start of the game 13 cards are dealt here.

Demonthief

Object
To move all the cards to the foundations.

Rules
- 8 foundation piles (across top) - build up in suit from the rank of first card dealt to the first pile, wrapping from King to Ace as necessary, until each pile contains 13 cards.
- 9 tableau piles (below foundations) - build first 4 down by alternate color. Build remaining 5 down in suit, wrapping from Ace to King if necessary in both cases. Move groups of cards if they form a legal descending sequence for that pile. Spaces can be filled by any card or legal group of cards. At the start of the game 1 card is dealt each to the left 4 piles, and 8 cards are dealt to each of the remaining 5 piles.
- stock (top left, face down) - turn over 1 card at a time to the waste by clicking. No redeals.
- waste (next to stock) - top card is available for play on the foundations or tableau.
- reserve (left of tableau) - top card is available for play on the foundations or tableau. At the start of the game 13 cards are dealt here.

Klondike Canfield

Object
To move all the cards to the foundations.

Rules
- 8 foundation piles (across top) - build up in suit from the rank of first card dealt to the first pile, wrapping from King to Ace as necessary, until each pile contains 13 cards.
- 8 tableau piles (below foundations) - build the 4 left piles down by alternate color. Move groups of cards if they are in sequence down by alternate color. Spaces are filled by any card or legal group of cards. At the start of the game 2 cards are dealt to each pile. Build the 4 right piles down in suit. Move groups of cards if they are in sequence down in suit. Spaces are filled by any card or legal group of cards. At the start of the game 8 cards are dealt to each pile.
- stock (top left, face down) - turn over 1 card at a time, by clicking. Two redeals.
- waste (next to stock) - top card is available for play on the foundations or tableau.
- reserve (left of tableau) - top card always available for play on the tableau or foundations. At the start of the game 13 cards are dealt here.

Antares

Object
To move all the cards to the foundations.

Rules
- 4 foundation piles (top right) - build up in suit from Ace to King.
- 4 cells (top left) - storage locations for cards. Only 1 card allowed in each cell.
- 8 tableau piles (below foundations and cells) - on the left most 4 piles (called the Scorpion piles), build down in suit. Groups of cards (regardless of any sequence) can be moved. Fill spaces with Kings or groups of cards headed by a King. On the rightmost 4 piles (called the FreeCell piles), build down by alternate color. Only one card at a time may be moved. Spaces can be filled by any card or legal group of cards. At the start of the game 6 cards are dealt face up to the Scorpion piles, 7 cards are dealt face up to the FreeCell piles.
26 May, 2013

Favorite of all time (Rodger Lindemann)

The interface could use some work, but to play it for free... I LOVE IT!!!

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